Hang Loose
Video Games
Level Design
Here you will witness the thought process from my maps to actually screenshots from gameplay. I had to design level 3 for my a game titled Plan Bee. And level 2 for the continuation of the Plan Bee series, in particular ZomBee: Bear Survival.

I modeled this level and created the sky box for my game "Board Game".

Here lies the updated map for Level 3. Space: To infinity and Beeyond. Mixed Media.

The actual finished map for level 3 . I modeled this level.
.png)
Inside of the tunnel before you descend down further into space for the game plan bee. I modeled this level.
.png)
Another birds eye view shot from level3 of Plan Bee.
.png)
Loops of destiny for Barry to travel through to reach the remaining bears. Created for Plan Bee, the level that I modeled.

The outer exterior of the prison. Helping to create the Winter WonderLand feel for level 2 in the game I 3D modeled for Zom Bee.

Watch tower and Prison. Modeled in Maya,and imported into Unity.

Welcome to a land of Thermal. Here is a beginning image of Barrys vision in level 2. I modeled this level.

Check out that bear. Who I also modeled. Here you can not only see the bears but the custom musket I modeled for the game.
.jpg)
I purpolsely left the effect off of the bears to create more of a horror feel throughout the level. Besides considering that the bears are dead, there is no heat.
The Lost Monster
One of the first games I ever worked on. And I ended up having to model all of the monsters as well as Wendy the main character. While also creating the animations.

Plan Bee
Plan Bee ZomBee: Game Trailer
https://www.youtube.com/watch?v=bwbMn7c_Am0
I modeled the snow level as well as created the concept art for Barry and
modeled him.
Some cutscenes I animated for Barry in the ZomBee game.
Board Game
One of my very first games, there was a team of 3 who worked on this. I designed the first level. As well as the Character. I really enjoy color, and letting my imagination bleed. I had a lot of fun creating my own skybox.








